Roblox “Waste of Space” Pilot.Lua — appendix only (NOT implemented in WoJ) =========================================================================== Context: Waste of Space (Roblox, Eggs D Studios) is the space sandbox MMO with drag-and-drop building, crafting, combat, aliens, and Luau on microcontrollers — see https://www.roblox.com/games/4490046941/Waste-of-Space Pilot.Lua is Luau that runs on microcontrollers inside that Roblox game. The long community guides list dozens of part types (Bin, Reactor, HyperDrive, StarMap, Gun, …) and universe mechanics. Waste of JavaScript does not include those parts or systems. If you open an old Pilot guide, treat it as inspiration for scripting style only unless you are actually building in Roblox. What WoJ took from Pilot conceptually: • Microcontroller-style scripts in a sandboxed worker • GetPartFromPort-style lookup over wired neighbors (subset of types) • Disk key/value and modem fetch as rough analogues • task.wait / JSONEncode naming for familiarity If you need the full WoS part encyclopedia, keep a personal copy (e.g. pilot-lua-wos-guide-FULL.txt) from a Roblox community document — we do not ship that list here so WoJ docs stay accurate. Pilot.lua globals and types (community-maintained LSP / wiki pages, not official Roblox docs): https://arvidsilverlock.github.io/Pilot.lua-Luau-LSP/globals https://arvidsilverlock.github.io/Pilot.lua-Luau-LSP/raw-documentation (e.g. JSONEncode, TriggerPort, Beep, Network for physical parts — WoJ only implements a small JavaScript subset.) Offline copy of WoJ’s own docs: download woj-documentation.zip from the in-game build panel (same folder as this file on the server).